mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-03 04:36:03 +08:00
40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
using EggLink.DanhengServer.Data;
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using EggLink.DanhengServer.Proto;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace EggLink.DanhengServer.Server.Packet.Recv.Scene
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{
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[Opcode(CmdIds.StartRaidCsReq)]
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public class HandlerStartRaidCsReq : Handler
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{
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public override void OnHandle(Connection connection, byte[] header, byte[] data)
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{
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var req = StartRaidCsReq.Parser.ParseFrom(data);
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var player = connection.Player!;
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GameData.RaidConfigData.TryGetValue((int)(req.RaidId * 100 + req.WorldLevel), out var raidConfig);
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if (raidConfig != null)
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{
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raidConfig.MainMissionIDList.ForEach(missionId =>
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{
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player.MissionManager!.AcceptMainMission(missionId);
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});
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var entranceId = 0;
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if (raidConfig.RaidID == 1)
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{
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// set
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entranceId = 2013301;
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} else
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{
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entranceId = raidConfig.RaidID;
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}
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player.EnterScene(entranceId, 0, true);
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}
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connection.SendPacket(CmdIds.StartRaidScRsp);
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}
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}
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}
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