Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Scene/HandlerStartRaidCsReq.cs
2024-04-14 17:41:19 +08:00

40 lines
1.3 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Proto;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EggLink.DanhengServer.Server.Packet.Recv.Scene
{
[Opcode(CmdIds.StartRaidCsReq)]
public class HandlerStartRaidCsReq : Handler
{
public override void OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = StartRaidCsReq.Parser.ParseFrom(data);
var player = connection.Player!;
GameData.RaidConfigData.TryGetValue((int)(req.RaidId * 100 + req.WorldLevel), out var raidConfig);
if (raidConfig != null)
{
raidConfig.MainMissionIDList.ForEach(missionId =>
{
player.MissionManager!.AcceptMainMission(missionId);
});
var entranceId = 0;
if (raidConfig.RaidID == 1)
{
// set
entranceId = 2013301;
} else
{
entranceId = raidConfig.RaidID;
}
player.EnterScene(entranceId, 0, true);
}
connection.SendPacket(CmdIds.StartRaidScRsp);
}
}
}