Files
DanhengServer-OpenSource/GameServer/Game/Rogue/RogueInstance.cs
2024-04-14 17:41:19 +08:00

669 lines
21 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Data.Config;
using EggLink.DanhengServer.Data.Excel;
using EggLink.DanhengServer.Game.Battle;
using EggLink.DanhengServer.Game.Player;
using EggLink.DanhengServer.Game.Rogue.Buff;
using EggLink.DanhengServer.Game.Rogue.Scene;
using EggLink.DanhengServer.Game.Rogue.Miracle;
using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Util;
using EggLink.DanhengServer.Server.Packet.Send.Rogue;
using EggLink.DanhengServer.Server.Packet.Send.Scene;
using EggLink.DanhengServer.Game.Rogue.Event;
using EggLink.DanhengServer.Game.Scene.Entity;
using EggLink.DanhengServer.Game.Rogue.Scene.Entity;
namespace EggLink.DanhengServer.Game.Rogue
{
public class RogueInstance
{
#region Properties
public PlayerInstance Player { get; set; }
public int RogueVersionId { get; set; } = 101;
public RogueStatus Status { get; set; } = RogueStatus.Doing;
public Database.Lineup.LineupInfo CurLineup { get; set; } = new();
public int CurReviveCost { get; set; } = 80;
public int CurRerollCost { get; set; } = 30;
public int BaseRerollCount { get; set; } = 0;
public int BaseRerollFreeCount { get; set; } = 0;
public int CurReachedRoom { get; set; } = 0;
public int CurMoney { get; set; } = 100;
public int AeonId { get; set; } = 0;
public bool IsWin { get; set; } = false;
public List<RogueBuffInstance> RogueBuffs { get; set; } = [];
public Dictionary<int, RogueMiracleInstance> RogueMiracles { get; set; } = [];
public RogueAeonExcel AeonExcel { get; set; }
public RogueAreaConfigExcel AreaExcel { get; set; }
public Dictionary<int, RogueRoomInstance> RogueRooms { get; set; } = [];
public RogueRoomInstance? CurRoom { get; set; }
public int StartSiteId { get; set; } = 0;
public SortedDictionary<int, RogueActionInstance> RogueActions { get; set; } = []; // queue_position -> action
public int CurActionQueuePosition { get; set; } = 0;
public int CurEventUniqueID { get; set; } = 100;
public int CurAeonBuffCount { get; set; } = 0;
public int CurAeonEnhanceCount { get; set; } = 0;
public RogueEventManager EventManager { get; set; }
#endregion
#region Initialization
public RogueInstance(RogueAreaConfigExcel areaExcel, RogueAeonExcel aeonExcel, PlayerInstance player)
{
AreaExcel = areaExcel;
AeonExcel = aeonExcel;
AeonId = aeonExcel.AeonID;
Player = player;
CurLineup = player.LineupManager!.GetCurLineup()!;
foreach (var item in areaExcel.RogueMaps.Values)
{
RogueRooms.Add(item.SiteID, new(item));
if (item.IsStart)
{
StartSiteId = item.SiteID;
}
}
// add bonus
var action = new RogueActionInstance()
{
QueuePosition = CurActionQueuePosition,
};
action.SetBonus();
RogueActions.Add(CurActionQueuePosition, action);
EventManager = new(Player, this);
}
#endregion
#region Methods
public void RollBuff(int amount)
{
if (CurRoom!.Excel.RogueRoomType == 6)
{
RollBuff(amount, 100003, 2);
}
else
{
RollBuff(amount, 100005);
}
}
public void RollBuff(int amount, int buffGroupId, int buffHintType = 1)
{
var buffGroup = GameData.RogueBuffGroupData[buffGroupId];
var buffList = buffGroup.BuffList;
for (int i = 0; i < amount; i++)
{
var menu = new RogueBuffSelectMenu(this);
menu.RollBuff(buffList);
menu.HintId = buffHintType;
var action = menu.GetActionInstance();
RogueActions.Add(action.QueuePosition, action);
}
UpdateMenu();
}
public void AddBuff(int buffId, int level = 1, RogueActionSource source = RogueActionSource.RogueCommonActionResultSourceTypeDialogue, RogueActionDisplayType displayType = RogueActionDisplayType.RogueCommonActionResultDisplayTypeSingle, bool updateMenu = true)
{
if (RogueBuffs.Exists(x => x.BuffExcel.MazeBuffID == buffId))
{
return;
}
GameData.RogueBuffData.TryGetValue(buffId * 100 + level, out var excel);
if (excel == null) return;
if (CurAeonBuffCount > 0) // check if aeon buff exists
{
if (excel.IsAeonBuff)
{
return;
}
}
var buff = new RogueBuffInstance(buffId, level);
RogueBuffs.Add(buff);
Player.SendPacket(new PacketSyncRogueCommonActionResultScNotify(RogueVersionId, buff.ToResultProto(source), displayType));
if (updateMenu)
{
UpdateMenu();
}
}
public void AddBuffList(List<RogueBuffExcel> excel)
{
foreach (var buff in excel)
{
AddBuff(buff.MazeBuffID, buff.MazeBuffLevel, updateMenu: false);
}
UpdateMenu();
}
public void EnhanceBuff(int buffId, RogueActionSource source = RogueActionSource.RogueCommonActionResultSourceTypeDialogue)
{
var buff = RogueBuffs.Find(x => x.BuffExcel.MazeBuffID == buffId);
if (buff != null)
{
GameData.RogueBuffData.TryGetValue(buffId * 100 + buff.BuffLevel + 1, out var excel); // make sure the next level exists
if (excel != null)
{
buff.BuffLevel++;
Player.SendPacket(new PacketSyncRogueCommonActionResultScNotify(RogueVersionId, buff.ToResultProto(source), RogueActionDisplayType.RogueCommonActionResultDisplayTypeSingle));
}
}
}
public List<RogueBuffInstance> GetRogueBuffInGroup(int groupId)
{
var group = GameData.RogueBuffGroupData[groupId];
return RogueBuffs.FindAll(x => group.BuffList.Contains(x.BuffExcel));
}
public void UpdateMenu()
{
if (RogueActions.Count > 0)
{
Player.SendPacket(new PacketSyncRogueCommonPendingActionScNotify(RogueActions.First().Value, RogueVersionId));
}
AddAeonBuff(); // check if aeon buff can be added
}
public RogueRoomInstance? EnterRoom(int siteId)
{
var prevRoom = CurRoom;
if (prevRoom != null)
{
if (!prevRoom.NextSiteIds.Contains(siteId))
{
return null;
}
prevRoom.Status = RogueRoomStatus.Finish;
// send
Player.SendPacket(new PacketSyncRogueMapRoomScNotify(prevRoom, AreaExcel.MapId));
}
// next room
CurReachedRoom++;
CurRoom = RogueRooms[siteId];
CurRoom.Status = RogueRoomStatus.Play;
Player.EnterScene(CurRoom.Excel.MapEntrance, 0, false);
// move
AnchorInfo? anchor = Player.SceneInstance!.FloorInfo?.GetAnchorInfo(CurRoom.Excel.GroupID, 1);
if (anchor != null)
{
Player.Data.Pos = anchor.ToPositionProto();
Player.Data.Rot = anchor.ToRotationProto();
}
// send
Player.SendPacket(new PacketSyncRogueMapRoomScNotify(CurRoom, AreaExcel.MapId));
// call event
EventManager.OnNextRoom();
return CurRoom;
}
public void LeaveRogue()
{
Player.RogueManager!.RogueInstance = null;
Player.EnterScene(801120102, 0, false);
Player.LineupManager!.SetExtraLineup(ExtraLineupType.LineupNone, []);
// TODO: calculate score
}
public void QuitRogue()
{
Status = RogueStatus.Finish;
Player.SendPacket(new PacketSyncRogueStatusScNotify());
}
public void CostMoney(int amount, bool notify = false)
{
CurMoney -= amount;
Player.SendPacket(new PacketSyncRogueVirtualItemScNotify(this));
if (notify)
{
Player.SendPacket(new PacketSyncRogueCommonActionResultScNotify(RogueVersionId, new()
{
Source = RogueActionSource.RogueCommonActionResultSourceTypeDialogue,
RogueAction = new()
{
RemoveItemList = new()
{
Num = (uint)amount,
},
},
}, RogueActionDisplayType.RogueCommonActionResultDisplayTypeSingle));
}
}
public void GainMoney(int amount, int displayType = 2, bool notify = false)
{
CurMoney += amount;
Player.SendPacket(new PacketSyncRogueVirtualItemScNotify(this));
Player.SendPacket(new PacketScenePlaneEventScNotify(new Database.Inventory.ItemData()
{
ItemId = 31,
Count = amount,
}));
if (notify)
{
Player.SendPacket(new PacketSyncRogueCommonActionResultScNotify(RogueVersionId, new()
{
Source = RogueActionSource.RogueCommonActionResultSourceTypeDialogue,
RogueAction = new()
{
GetItemList = new()
{
Num = (uint)amount,
DisplayType = (uint)displayType,
},
},
}, RogueActionDisplayType.RogueCommonActionResultDisplayTypeSingle));
}
}
public void HandleBuffSelect(int buffId)
{
if (RogueActions.Count == 0)
{
return;
}
var action = RogueActions.First().Value;
if (action.RogueBuffSelectMenu != null)
{
var buff = action.RogueBuffSelectMenu.Buffs.Find(x => x.MazeBuffID == buffId);
if (buff != null) // check if buff is in the list
{
if (RogueBuffs.Exists(x => x.BuffExcel.MazeBuffID == buffId)) // check if buff already exists
{
// enhance
EnhanceBuff(buffId, RogueActionSource.RogueCommonActionResultSourceTypeSelect);
} else
{
var instance = new RogueBuffInstance(buff.MazeBuffID, buff.MazeBuffLevel);
RogueBuffs.Add(instance);
Player.SendPacket(new PacketSyncRogueCommonActionResultScNotify(RogueVersionId, instance.ToResultProto(RogueActionSource.RogueCommonActionResultSourceTypeSelect)));
}
}
RogueActions.Remove(action.QueuePosition);
}
UpdateMenu();
Player.SendPacket(new PacketHandleRogueCommonPendingActionScRsp(action.QueuePosition, selectBuff: true));
}
public void HandleBonusSelect(int bonusId)
{
if (RogueActions.Count == 0)
{
return;
}
var action = RogueActions.First().Value;
// TODO: handle bonus
GameData.RogueBonusData.TryGetValue(bonusId, out var bonus);
if (bonus != null)
{
TriggerEvent(null, bonus.BonusEvent);
}
RogueActions.Remove(action.QueuePosition);
UpdateMenu();
Player.SendPacket(new PacketHandleRogueCommonPendingActionScRsp(action.QueuePosition, selectBonus: true));
}
public void HandleRerollBuff()
{
if (RogueActions.Count == 0)
{
return;
}
var action = RogueActions.First().Value;
if (action.RogueBuffSelectMenu != null)
{
action.RogueBuffSelectMenu.RerollBuff(); // reroll
Player.SendPacket(new PacketHandleRogueCommonPendingActionScRsp(RogueVersionId, menu:action.RogueBuffSelectMenu));
}
}
public void AddAeonBuff()
{
if (CurAeonBuffCount + CurAeonEnhanceCount >= 4)
{
// max aeon buff count
return;
}
int curAeonBuffCount = 0; // current path buff count
int needAeonBuffCount; // need path buff count
int hintId = AeonId * 100 + 1;
var enhanceData = GameData.RogueAeonEnhanceData[AeonId];
var buffData = GameData.RogueAeonBuffData[AeonId];
foreach (var buff in RogueBuffs)
{
if (buff.BuffExcel.RogueBuffType == AeonExcel.RogueBuffType)
{
if (!buff.BuffExcel.IsAeonBuff)
{
curAeonBuffCount++;
} else
{
hintId++; // next hint
enhanceData.Remove(buff.BuffExcel);
}
}
}
switch (CurAeonBuffCount + CurAeonEnhanceCount)
{
case 0:
needAeonBuffCount = 3;
break;
case 1:
needAeonBuffCount = 6;
break;
case 2:
needAeonBuffCount = 10;
break;
case 3:
needAeonBuffCount = 14;
break;
default:
needAeonBuffCount = 100;
break;
}
if (curAeonBuffCount >= needAeonBuffCount)
{
RogueBuffSelectMenu menu = new(this)
{
QueueAppend = 2,
HintId = hintId,
RollMaxCount = 0,
RollFreeCount = 0,
};
if (CurAeonBuffCount < 1)
{
CurAeonBuffCount++;
// add aeon buff
menu.RollBuff([buffData], 1);
} else
{
CurAeonEnhanceCount++;
// add enhance buff
menu.RollBuff(enhanceData, enhanceData.Count);
}
var action = menu.GetActionInstance();
RogueActions.Add(action.QueuePosition, action);
UpdateMenu();
}
}
public void TriggerEvent(RogueEventInstance? rogueEvent, int eventId)
{
EventManager.TriggerEvent(rogueEvent, eventId);
}
#endregion
#region Events
public RogueEventInstance GenerateEvent(RogueNpc npc)
{
RogueNPCDialogueExcel? dialogue;
do
{
dialogue = GameData.RogueNPCDialogueData.Values.ToList().RandomElement();
} while (dialogue == null || !dialogue.CanUseInCommon());
var instance = new RogueEventInstance(dialogue, npc, CurEventUniqueID++);
EventManager.AddEvent(instance);
return instance;
}
public void HandleSelectOption(int eventId, int entityId)
{
var entity = Player.SceneInstance!.Entities[entityId];
if (entity is not RogueNpc npc)
{
return;
}
EventManager.SelectOption(npc.RogueEvent!, eventId);
}
public void HandleFinishDialogueGroup(int entityId)
{
Player.SceneInstance!.Entities.TryGetValue(entityId, out var entity);
if (entity == null || entity is not RogueNpc npc)
{
return;
}
EventManager.FinishEvent(npc.RogueEvent!);
}
public void HandleNpcDisappear(int entityId)
{
Player.SceneInstance!.Entities.TryGetValue(entityId, out var entity);
if (entity == null || entity is not RogueNpc npc)
{
return;
}
EventManager.NpcDisappear(npc.RogueEvent!);
}
#endregion
#region Handlers
public void OnBattleStart(BattleInstance battle)
{
foreach (var miracle in RogueMiracles.Values)
{
miracle.OnStartBattle(battle);
}
foreach (var buff in RogueBuffs)
{
buff.OnStartBattle(battle);
}
GameData.RogueMapData.TryGetValue(AreaExcel.MapId, out var mapData);
if (mapData != null)
{
mapData.TryGetValue(CurRoom!.SiteId, out var mapInfo);
if (mapInfo != null && mapInfo.LevelList.Count > 0)
{
battle.CustomLevel = mapInfo.LevelList[0];
}
}
}
public void OnBattleEnd(BattleInstance battle, PVEBattleResultCsReq req)
{
if (req.EndStatus != BattleEndStatus.BattleEndWin)
{
// quit
return;
}
foreach (var miracle in RogueMiracles.Values)
{
miracle.OnEndBattle(battle);
}
if (CurRoom!.NextSiteIds.Count == 0)
{
// last room
IsWin = true;
Player.SendPacket(new PacketSyncRogueExploreWinScNotify());
} else
{
RollBuff(battle.Stages.Count);
GainMoney(Random.Shared.Next(20, 60) * battle.Stages.Count);
}
}
public void OnPropDestruct(EntityProp prop)
{
if (!prop.Excel.IsHpRecover && !prop.Excel.IsMpRecover)
{
// gain money
GainMoney(Random.Shared.Next(20, 60));
}
}
#endregion
#region Serialization
public RogueCurrentInfo ToProto()
{
var proto = new RogueCurrentInfo()
{
Status = Status,
GameMiracleInfo = ToMiracleInfo(),
RogueAeonInfo = ToAeonInfo(),
RogueLineupInfo = ToLineupInfo(),
RogueBuffInfo = ToBuffInfo(),
RogueVirtualItem = ToVirtualItemInfo(),
MapInfo = ToMapInfo(),
ModuleInfo = new()
{
ModuleIdList = { 1, 2, 3, 4, 5 },
},
IsWin = IsWin,
};
if (RogueActions.Count > 0)
{
proto.PendingAction = RogueActions.First().Value.ToProto();
}
return proto;
}
public GameMiracleInfo ToMiracleInfo()
{
var proto = new GameMiracleInfo()
{
GameMiracleInfo_ = new()
{
MiracleList = { }, // for the client serialization
}
};
foreach (var miracle in RogueMiracles.Values)
{
proto.GameMiracleInfo_.MiracleList.Add(miracle.ToProto());
}
return proto;
}
public GameAeonInfo ToAeonInfo()
{
return new()
{
AeonId = (uint)AeonId,
IsUnlocked = AeonId != 0,
UnlockedAeonEnhanceNum = (uint)(AeonId != 0 ? 3 : 0)
};
}
public RogueLineupInfo ToLineupInfo()
{
var proto = new RogueLineupInfo();
foreach (var avatar in CurLineup.BaseAvatars!)
{
proto.BaseAvatarIdList.Add((uint)avatar.BaseAvatarId);
}
proto.ReviveInfo = new()
{
// need to implement
};
return proto;
}
public RogueBuffInfo ToBuffInfo()
{
var proto = new RogueBuffInfo();
foreach (var buff in RogueBuffs)
{
proto.MazeBuffList.Add(buff.ToProto());
}
return proto;
}
public RogueVirtualItem ToVirtualItemInfo()
{
return new()
{
RogueMoney = (uint)CurMoney,
};
}
public RogueMapInfo ToMapInfo()
{
var proto = new RogueMapInfo()
{
CurSiteId = (uint)CurRoom!.SiteId,
CurRoomId = (uint)CurRoom!.RoomId,
AreaId = (uint)AreaExcel.RogueAreaID,
MapId = (uint)AreaExcel.MapId,
};
foreach (var room in RogueRooms)
{
proto.RoomList.Add(room.Value.ToProto());
}
return proto;
}
public RogueBuffEnhanceInfo ToEnhanceInfo()
{
var proto = new RogueBuffEnhanceInfo();
foreach (var buff in RogueBuffs)
{
proto.EnhanceInfo.Add(buff.ToEnhanceProto());
}
return proto;
}
#endregion
}
}