Files
DanhengServer-OpenSource/Common/Data/Excel/ItemConfigExcel.cs
2024-04-06 14:07:54 +08:00

44 lines
1.5 KiB
C#

using EggLink.DanhengServer.Enums.Item;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace EggLink.DanhengServer.Data.Excel
{
[ResourceEntity("ItemConfig.json,ItemConfigAvatar.json,ItemConfigAvatarPlayerIcon.json," +
"ItemConfigAvatarRank.json,ItemConfigBook.json,ItemConfigDisk.json," +
"ItemConfigEquipment.json,ItemConfigRelic.json,ItemPlayerCard.json", isMultifile: true)]
public class ItemConfigExcel : ExcelResource
{
// General item data
public int ID { get; set; }
public HashName ItemName { get; set; } = new();
[JsonConverter(typeof(StringEnumConverter))]
public ItemMainTypeEnum ItemMainType { get; set; } = ItemMainTypeEnum.Unknown;
[JsonConverter(typeof(StringEnumConverter))]
public ItemSubTypeEnum ItemSubType { get; set; } = ItemSubTypeEnum.Unknown;
[JsonConverter(typeof(StringEnumConverter))]
public ItemRarityEnum Rarity { get; set; } = ItemRarityEnum.Unknown;
public int PileLimit { get; set; }
public int PurposeType { get; set; }
public int UseDataID { get; set; }
[JsonConverter(typeof(StringEnumConverter))]
public ItemUseMethodEnum UseMethod { get; set; }
//public List<ItemParam> ReturnItemIDList{ get; set; }
[JsonIgnore]
public int Exp { get; set; }
public override int GetId()
{
return ID;
}
public override void Loaded()
{
GameData.ItemConfigData[ID] = this;
}
}
}