mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
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29 lines
1.1 KiB
C#
29 lines
1.1 KiB
C#
using EggLink.DanhengServer.GameServer.Game.Player;
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using EggLink.DanhengServer.GameServer.Game.Scene;
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using EggLink.DanhengServer.GameServer.Game.Scene.Entity;
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namespace EggLink.DanhengServer.GameServer.Game.Battle.Skill.Action;
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public class MazeAddMazeBuff(int buffId, int duration) : IMazeSkillAction
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{
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public int BuffId { get; } = buffId;
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public async ValueTask OnAttack(AvatarSceneInfo avatar, List<EntityMonster> entities)
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{
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foreach (var entity in entities)
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entity.TempBuff = new SceneBuff(BuffId, 1, avatar.AvatarInfo.AvatarId, duration);
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await System.Threading.Tasks.Task.CompletedTask;
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}
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public async ValueTask OnCast(AvatarSceneInfo avatar, PlayerInstance player)
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{
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await avatar.AddBuff(new SceneBuff(BuffId, 1, avatar.AvatarInfo.AvatarId, duration));
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}
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public async ValueTask OnHitTarget(AvatarSceneInfo avatar, List<EntityMonster> entities)
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{
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foreach (var entity in entities)
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await entity.AddBuff(new SceneBuff(BuffId, 1, avatar.AvatarInfo.AvatarId, duration));
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}
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} |