Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Scene/PacketUpdateFloorSavedValueNotify.cs
2024-11-03 14:14:49 +08:00

37 lines
1.1 KiB
C#

using EggLink.DanhengServer.GameServer.Game.Player;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene;
public class PacketUpdateFloorSavedValueNotify : BasePacket
{
public PacketUpdateFloorSavedValueNotify(string name, int savedValue, PlayerInstance player) : base(CmdIds.UpdateFloorSavedValueNotify)
{
var proto = new UpdateFloorSavedValueNotify
{
FloorId = (uint)player.SceneInstance!.FloorId,
PlaneId = (uint)player.SceneInstance!.PlaneId
};
proto.SavedValue.Add(name, savedValue);
SetData(proto);
}
public PacketUpdateFloorSavedValueNotify(Dictionary<string, int> update, PlayerInstance player) : base(CmdIds.UpdateFloorSavedValueNotify)
{
var proto = new UpdateFloorSavedValueNotify
{
FloorId = (uint)player.SceneInstance!.FloorId,
PlaneId = (uint)player.SceneInstance!.PlaneId
};
foreach (var i in update)
{
proto.SavedValue.Add(i.Key, i.Value);
}
SetData(proto);
}
}