Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/RogueMagic/HandlerRogueMagicScepterDressInUnitCsReq.cs
2024-10-05 22:40:41 +08:00

24 lines
959 B
C#

using EggLink.DanhengServer.GameServer.Game.RogueMagic;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.RogueMagic;
[Opcode(CmdIds.RogueMagicScepterDressInUnitCsReq)]
public class HandlerRogueMagicScepterDressInUnitCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = RogueMagicScepterDressInUnitCsReq.Parser.ParseFrom(data);
var rogue = connection.Player!.RogueManager?.GetRogueInstance();
if (rogue == null || rogue is not RogueMagicInstance instance)
{
await connection.SendPacket(CmdIds.RogueMagicScepterDressInUnitScRsp);
return;
}
await instance.DressScepter((int)req.ScepterId, (int)req.DiceSlotId, (int)req.DressMagicUnitUniqueId);
await connection.SendPacket(CmdIds.RogueMagicScepterDressInUnitScRsp);
}
}