Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/RogueMagic/HandlerRogueMagicEnterLayerCsReq.cs
2024-10-05 22:40:41 +08:00

25 lines
995 B
C#

using EggLink.DanhengServer.Enums.RogueMagic;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.RogueMagic;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.RogueMagic;
[Opcode(CmdIds.RogueMagicEnterLayerCsReq)]
public class HandlerRogueMagicEnterLayerCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = RogueMagicEnterLayerCsReq.Parser.ParseFrom(data);
var inst = connection.Player!.RogueMagicManager?.RogueMagicInstance;
if (inst == null)
{
await connection.SendPacket(new PacketRogueMagicEnterLayerScRsp(Retcode.RetRogueStatusNotMatch, null));
return;
}
await inst.EnterNextLayer((int)req.CurLevelIndex, (RogueMagicRoomTypeEnum)req.NextRoomType);
await connection.SendPacket(new PacketRogueMagicEnterLayerScRsp(Retcode.RetSucc, inst));
}
}