Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Player/HandlerSetNicknameCsReq.cs
2024-08-06 20:57:20 +08:00

20 lines
722 B
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.PlayerSync;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Player;
[Opcode(CmdIds.SetNicknameCsReq)]
public class HandlerSetNicknameCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var player = connection.Player!;
var req = SetNicknameCsReq.Parser.ParseFrom(data);
if (req == null) return;
player.Data.Name = req.Nickname;
await connection.SendPacket(CmdIds.SetNicknameScRsp);
await connection.SendPacket(new PacketPlayerSyncScNotify(player.ToProto()));
}
}