Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/HeartDial/HandlerChangeScriptEmotionCsReq.cs

20 lines
779 B
C#

using EggLink.DanhengServer.Enums.Mission;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.HeartDial;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.HeartDial;
[Opcode(CmdIds.ChangeScriptEmotionCsReq)]
public class HandlerChangeScriptEmotionCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = ChangeScriptEmotionCsReq.Parser.ParseFrom(data);
connection.Player!.HeartDialData!.ChangeScriptEmotion((int)req.ScriptId,
(HeartDialEmoTypeEnum)req.TargetEmotionType);
await connection.SendPacket(new PacketChangeScriptEmotionScRsp(req.ScriptId, req.TargetEmotionType));
}
}