Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Friend/HandlerApplyFriendCsReq.cs
2024-12-06 22:14:26 +08:00

18 lines
604 B
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.Friend;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Friend;
[Opcode(CmdIds.ApplyFriendCsReq)]
public class HandlerApplyFriendCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = ApplyFriendCsReq.Parser.ParseFrom(data);
await connection.Player!.FriendManager!.AddFriend((int)req.Uid);
await connection.SendPacket(new PacketApplyFriendScRsp(req.Uid));
}
}