mirror of
https://github.com/EggLinks/DanhengServer-OpenSource.git
synced 2026-01-03 04:36:03 +08:00
26 lines
1000 B
C#
26 lines
1000 B
C#
using EggLink.DanhengServer.Database.Player;
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using EggLink.DanhengServer.GameServer.Server.Packet.Send.Friend;
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using EggLink.DanhengServer.Kcp;
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using EggLink.DanhengServer.Proto;
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namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Friend;
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[Opcode(CmdIds.HandleFriendCsReq)]
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public class HandlerHandleFriendCsReq : Handler
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{
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public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
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{
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var req = HandleFriendCsReq.Parser.ParseFrom(data);
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PlayerData? playerData = null;
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if (req.IsAccept)
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playerData = await connection.Player!.FriendManager!.ConfirmAddFriend((int)req.Uid);
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else
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connection.Player!.FriendManager!.RefuseAddFriend((int)req.Uid);
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if (playerData != null)
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await connection.SendPacket(new PacketHandleFriendScRsp(req.Uid, req.IsAccept, playerData));
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else
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await connection.SendPacket(new PacketHandleFriendScRsp(req.Uid, req.IsAccept));
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}
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} |