Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Scene/PacketSceneGroupRefreshScNotify.cs
2024-03-17 17:05:17 +08:00

84 lines
2.8 KiB
C#

using EggLink.DanhengServer.Game.Scene.Entity;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.Server.Packet.Send.Scene
{
public class PacketSceneGroupRefreshScNotify : BasePacket
{
public PacketSceneGroupRefreshScNotify(List<IGameEntity>? addEntity = null, List<IGameEntity>? removeEntity = null) : base(CmdIds.SceneGroupRefreshScNotify)
{
var proto = new SceneGroupRefreshScNotify();
Dictionary<int, GroupRefreshInfo> refreshInfo = [];
foreach (var e in addEntity ?? [])
{
var group = new GroupRefreshInfo()
{
GroupId = (uint)e.GroupID,
Type = SceneGroupRefreshType.Loaded
};
group.RefreshEntity.Add(new SceneEntityRefreshInfo()
{
AddEntity = e.ToProto()
});
if (refreshInfo.TryGetValue(e.GroupID, out GroupRefreshInfo? value))
{
value.RefreshEntity.AddRange(group.RefreshEntity);
}
else
{
refreshInfo[e.GroupID] = group;
}
}
foreach (var e in removeEntity ?? [])
{
var group = new GroupRefreshInfo()
{
GroupId = (uint)e.GroupID,
Type = SceneGroupRefreshType.Unload
};
group.RefreshEntity.Add(new SceneEntityRefreshInfo()
{
DelEntity = (uint)e.EntityID
});
if (refreshInfo.TryGetValue(e.GroupID, out GroupRefreshInfo? value))
{
value.RefreshEntity.AddRange(group.RefreshEntity);
}
else
{
refreshInfo[e.GroupID] = group;
}
}
proto.GroupRefreshList.AddRange(refreshInfo.Values);
SetData(proto);
}
public PacketSceneGroupRefreshScNotify(IGameEntity? addEntity = null, IGameEntity? removeEntity = null) :
this(addEntity == null ? [] : [addEntity], removeEntity == null ? [] : [removeEntity])
{
}
public PacketSceneGroupRefreshScNotify(List<SceneEntityInfo> infos) : base(CmdIds.SceneGroupRefreshScNotify)
{
var proto = new SceneGroupRefreshScNotify();
GroupRefreshInfo group = new();
foreach (var info in infos)
{
group.RefreshEntity.Add(new SceneEntityRefreshInfo()
{
AddEntity = info,
});
}
group.Type = SceneGroupRefreshType.Loaded;
proto.GroupRefreshList.Add(group);
SetData(proto);
}
}
}