Files
DanhengServer-OpenSource/GameServer/Game/Player/PlayerInstance.cs
2024-03-17 17:05:17 +08:00

449 lines
16 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.Data.Config;
using EggLink.DanhengServer.Data.Excel;
using EggLink.DanhengServer.Database;
using EggLink.DanhengServer.Database.Player;
using EggLink.DanhengServer.Database.Scene;
using EggLink.DanhengServer.Database.Tutorial;
using EggLink.DanhengServer.Enums;
using EggLink.DanhengServer.Game.Avatar;
using EggLink.DanhengServer.Game.Battle;
using EggLink.DanhengServer.Game.Inventory;
using EggLink.DanhengServer.Game.Lineup;
using EggLink.DanhengServer.Game.Mission;
using EggLink.DanhengServer.Game.Scene;
using EggLink.DanhengServer.Game.Scene.Entity;
using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Server;
using EggLink.DanhengServer.Server.Packet;
using EggLink.DanhengServer.Server.Packet.Send.Lineup;
using EggLink.DanhengServer.Server.Packet.Send.Player;
using EggLink.DanhengServer.Server.Packet.Send.Scene;
using EggLink.DanhengServer.Util;
namespace EggLink.DanhengServer.Game.Player
{
public class PlayerInstance(PlayerData data)
{
#region Managers
public AvatarManager? AvatarManager { get; private set; }
public LineupManager? LineupManager { get; private set; }
public InventoryManager? InventoryManager { get; private set; }
public BattleManager? BattleManager { get; private set; }
public BattleInstance? BattleInstance { get; set; }
public MissionManager? MissionManager { get; private set; }
#endregion
#region Datas
public PlayerData Data { get; set; } = data;
public PlayerUnlockData? PlayerUnlockData { get; private set; }
public SceneData? SceneData { get; private set; }
public TutorialData? TutorialData { get; private set; }
public SceneInstance? SceneInstance { get; private set; }
public ushort Uid { get; set; }
public Connection? Connection { get; set; }
public bool Initialized { get; set; } = false;
public bool IsNewPlayer { get; set; } = false;
public int NextBattleId { get; set; } = 0;
#endregion
#region Initializers
public PlayerInstance(int uid) : this(new PlayerData() { Uid = uid })
{
// new player
IsNewPlayer = true;
Data.Name = "无名客"; // Trailblazer in EN TODO: Add localization
Data.Signature = "";
Data.Birthday = 0;
Data.CurBasicType = 8001;
Data.HeadIcon = 208001;
Data.PhoneTheme = 221000;
Data.ChatBubble = 220000;
Data.CurrentBgm = 210000;
Data.CurrentGender = Gender.Man;
Data.Stamina = 240;
Data.StaminaReserve = 0;
Data.NextStaminaRecover = DateTime.Now.Millisecond;
Data.Level = 1;
Data.Exp = 0;
Data.WorldLevel = 0;
Data.Scoin = 0;
Data.Hcoin = 0;
Data.Mcoin = 0;
Data.PlaneId = 20001;
Data.FloorId = 20001001;
Data.TalentPoints = 0;
DatabaseHelper.Instance?.SaveInstance(Data);
InitialPlayerManager();
//AddAvatar(8001);
LineupManager?.SetCurLineup(1);
//LineupManager?.AddAvatarToCurTeam(8001);
LineupManager?.AddSpecialAvatarToCurTeam(10010050);
EnterScene(2000101, 0, false);
MissionManager!.AcceptMainMission(1000101);
Initialized = true;
}
private void InitialPlayerManager()
{
Uid = (ushort)Data.Uid;
AvatarManager = new(this);
LineupManager = new(this);
InventoryManager = new(this);
BattleManager = new(this);
MissionManager = new(this);
var unlock = DatabaseHelper.Instance?.GetInstance<PlayerUnlockData>(Uid);
if (unlock == null)
{
DatabaseHelper.Instance?.SaveInstance(new PlayerUnlockData()
{
Uid = Uid,
});
unlock = DatabaseHelper.Instance?.GetInstance<PlayerUnlockData>(Uid);
}
PlayerUnlockData = unlock!;
var scene = DatabaseHelper.Instance?.GetInstance<SceneData>(Uid);
if (scene == null)
{
DatabaseHelper.Instance?.SaveInstance(new SceneData()
{
Uid = Uid,
});
scene = DatabaseHelper.Instance?.GetInstance<SceneData>(Uid);
}
SceneData = scene!;
var tutorial = DatabaseHelper.Instance?.GetInstance<TutorialData>(Uid);
if (tutorial == null)
{
DatabaseHelper.Instance?.SaveInstance(new TutorialData()
{
Uid = Uid,
});
tutorial = DatabaseHelper.Instance?.GetInstance<TutorialData>(Uid);
}
TutorialData = tutorial!;
if (!IsNewPlayer)
{
LoadScene(Data.PlaneId, Data.FloorId, Data.EntryId, Data.Pos!, Data.Rot!, false);
}
}
#endregion
#region Network
public void OnLogin()
{
if (!Initialized)
{
InitialPlayerManager();
}
SendPacket(new PacketStaminaInfoScNotify(this));
}
public Task OnLogoutAsync()
{
DatabaseHelper.Instance?.UpdateInstance(LineupManager!.LineupData);
DatabaseHelper.Instance?.UpdateInstance(InventoryManager!.Data);
DatabaseHelper.Instance?.UpdateInstance(MissionManager!.Data);
DatabaseHelper.Instance?.UpdateInstance(AvatarManager!.AvatarData!);
DatabaseHelper.Instance?.UpdateInstance(Data);
DatabaseHelper.Instance?.UpdateInstance(PlayerUnlockData!);
DatabaseHelper.Instance?.UpdateInstance(SceneData!);
return Task.CompletedTask;
}
public void SendPacket(BasePacket packet)
{
Connection?.SendPacket(packet);
}
#endregion
#region Actions
public void AddAvatar(int avatarId)
{
AvatarManager?.AddAvatar(avatarId);
}
public void SpendStamina(int staminaCost)
{
Data.Stamina -= staminaCost;
SendPacket(new PacketStaminaInfoScNotify(this));
}
#endregion
#region Scene Actions
public void OnMove()
{
if (SceneInstance != null)
{
EntityProp? prop = SceneInstance.GetNearestSpring(25_000_000);
bool isInRange = prop != null;
if (isInRange)
{
if (LineupManager?.GetCurLineup()?.Heal(10000, true) == true)
{
SendPacket(new PacketSyncLineupNotify(LineupManager.GetCurLineup()!));
}
}
}
}
public EntityProp? InteractProp(int propEntityId, int interactId)
{
if (SceneInstance != null)
{
SceneInstance.Entities.TryGetValue(propEntityId, out IGameEntity? entity);
if (entity == null) return null;
if (entity is EntityProp prop)
{
GameData.InteractConfigData.TryGetValue(interactId, out var config);
if (config == null || config.SrcState != prop.State) return prop;
var oldState = prop.State;
prop.SetState(config.TargetState);
var newState = prop.State;
SendPacket(new PacketGroupStateChangeScNotify(Data.EntryId, prop.GroupID, prop.State));
switch (prop.Excel.PropType)
{
case PropTypeEnum.PROP_TREASURE_CHEST:
if (oldState == PropStateEnum.ChestClosed && newState == PropStateEnum.ChestUsed)
{
// TODO: Add treasure chest handling
}
break;
case PropTypeEnum.PROP_DESTRUCT:
if (newState == PropStateEnum.Closed)
{
prop.SetState(PropStateEnum.Open);
}
break;
case PropTypeEnum.PROP_MAZE_PUZZLE:
if (newState == PropStateEnum.Closed || newState == PropStateEnum.Open)
{
foreach (var p in SceneInstance.GetEntitiesInGroup<EntityProp>(prop.GroupID))
{
if (p.Excel.PropType == PropTypeEnum.PROP_TREASURE_CHEST)
{
p.SetState(PropStateEnum.ChestUsed);
}
else if (p.Excel.PropType == PropTypeEnum.PROP_MAZE_PUZZLE)
{
// Skip
}
else
{
p.SetState(PropStateEnum.Open);
}
}
}
break;
}
// for door unlock
if (prop.PropInfo.UnlockDoorID.Count > 0)
{
foreach (var id in prop.PropInfo.UnlockDoorID)
{
foreach (var p in SceneInstance.GetEntitiesInGroup<EntityProp>(prop.GroupID))
{
if (id == p.PropInfo.ID)
{
p.SetState(PropStateEnum.Open);
}
}
}
}
// for mission
MissionManager!.OnPlayerInteractWithProp(prop.PropInfo);
return prop;
}
}
return null;
}
public void EnterScene(int entryId, int teleportId, bool sendPacket)
{
GameData.MapEntranceData.TryGetValue(entryId, out var entrance);
if (entrance == null) return;
GameData.GetFloorInfo(entrance.PlaneID, entrance.FloorID, out var floorInfo);
if (floorInfo == null) return;
int StartGroup = entrance.StartGroupID;
int StartAnchor = entrance.StartAnchorID;
if (teleportId != 0)
{
floorInfo.CachedTeleports.TryGetValue(teleportId, out var teleport);
if (teleport != null)
{
StartGroup = teleport.AnchorGroupID;
StartAnchor = teleport.AnchorID;
}
} else if (StartAnchor == 0)
{
StartGroup = floorInfo.StartGroupID;
StartAnchor = floorInfo.StartAnchorID;
}
AnchorInfo? anchor = floorInfo.GetAnchorInfo(StartGroup, StartAnchor);
LoadScene(entrance.PlaneID, entrance.FloorID, entryId, anchor!.ToPositionProto(), anchor.ToRotationProto(), sendPacket);
}
public void MoveTo(Position position)
{
Data.Pos = position;
SendPacket(new PacketSceneEntityMoveScNotify(this));
}
public void LoadScene(int planeId, int floorId, int entryId, Position pos, Position rot, bool sendPacket)
{
GameData.MazePlaneData.TryGetValue(planeId, out var plane);
if (plane == null) return;
// TODO: Sanify check
Data.Pos = pos;
Data.Rot = rot;
SceneInstance instance = new(this, plane, floorId, entryId);
if (planeId != Data.PlaneId || floorId != Data.FloorId || entryId != Data.EntryId)
{
Data.PlaneId = planeId;
Data.FloorId = floorId;
Data.EntryId = entryId;
DatabaseHelper.Instance?.UpdateInstance(Data);
}
SceneInstance = instance;
if (sendPacket)
{
SendPacket(new PacketEnterSceneByServerScNotify(instance));
}
}
public ScenePropData? GetScenePropData(int floorId, int groupId, int propId)
{
if (SceneData != null)
{
if (SceneData.ScenePropData.TryGetValue(floorId, out var floorData))
{
if (floorData.TryGetValue(groupId, out var groupData))
{
var propData = groupData.Find(x => x.PropId == propId);
return propData;
}
}
}
return null;
}
public void SetScenePropData(int floorId, int groupId, int propId, PropStateEnum state)
{
if (SceneData != null)
{
if (!SceneData.ScenePropData.TryGetValue(floorId, out var floorData))
{
floorData = [];
SceneData.ScenePropData.Add(floorId, floorData);
}
if (!floorData.TryGetValue(groupId, out var groupData))
{
groupData = [];
floorData.Add(groupId, groupData);
}
var propData = groupData.Find(x => x.PropId == propId); // find prop data
if (propData == null)
{
propData = new ScenePropData()
{
PropId = propId,
State = state,
};
groupData.Add(propData);
}
else
{
propData.State = state;
}
DatabaseHelper.Instance?.UpdateInstance(SceneData);
}
}
public void EnterSection(int sectionId)
{
if (SceneInstance != null)
{
SceneData!.UnlockSectionIdList.TryGetValue(SceneInstance.FloorId, out var unlockList);
if (unlockList == null)
{
unlockList = [sectionId];
SceneData.UnlockSectionIdList.Add(SceneInstance.FloorId, unlockList);
} else
{
SceneData.UnlockSectionIdList[SceneInstance.FloorId].Add(sectionId);
}
DatabaseHelper.Instance?.UpdateInstance(SceneData);
}
}
public void SetCustomSaveData(int entryId, int groupId, string data)
{
if (SceneData != null)
{
if (!SceneData.CustomSaveData.TryGetValue(entryId, out var entryData))
{
entryData = [];
SceneData.CustomSaveData.Add(entryId, entryData);
}
entryData[groupId] = data;
DatabaseHelper.Instance?.UpdateInstance(SceneData);
}
}
#endregion
#region Serialization
public PlayerBasicInfo ToProto()
{
return new()
{
Nickname = Data.Name,
Level = (uint)Data.Level,
Exp = (uint)Data.Exp,
WorldLevel = (uint)Data.WorldLevel,
Scoin = (uint)Data.Scoin,
Hcoin = (uint)Data.Hcoin,
Mcoin = (uint)Data.Mcoin,
Stamina = (uint)Data.Stamina,
};
}
#endregion
}
}