Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/MiscModule/HandlerMazeKillDirectCsReq.cs
2025-08-23 20:32:54 +08:00

27 lines
1.0 KiB
C#

using EggLink.DanhengServer.GameServer.Game.Scene.Entity;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.MiscModule;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.MiscModule;
[Opcode(CmdIds.MazeKillDirectCsReq)]
public class HandlerMazeKillDirectCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = MazeKillDirectCsReq.Parser.ParseFrom(data);
foreach (var entityId in req.EntityList.ToList())
{
if (!connection.Player!.SceneInstance!.Entities.TryGetValue((int)entityId, out var entity)) continue;
if (entity is EntityMonster monster)
await monster.Kill();
else
// remove entity if it's not a monster
connection.Player.SceneInstance.Entities.Remove((int)entityId);
}
await connection.SendPacket(new PacketMazeKillDirectScRsp(req.EntityList.ToList()));
}
}