Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/GridFight/HandlerGridFightTraitUpdateCsReq.cs
2025-11-30 12:31:30 +08:00

41 lines
1.6 KiB
C#

using EggLink.DanhengServer.GameServer.Game.GridFight.Component;
using EggLink.DanhengServer.GameServer.Game.GridFight.Sync;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.GridFight;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.GridFight;
[Opcode(CmdIds.GridFightTraitUpdateCsReq)]
public class HandlerGridFightTraitUpdateCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = GridFightTraitUpdateCsReq.Parser.ParseFrom(data);
var inst = connection.Player?.GridFightManager?.GridFightInstance;
if (inst == null)
{
await connection.SendPacket(CmdIds.GridFightTraitUpdateScRsp);
return;
}
var traitComp = inst.GetComponent<GridFightTraitComponent>();
var effect = traitComp.Data.Traits.FirstOrDefault(x => x.TraitId == req.TraitId)?.Effects
.FirstOrDefault(x => x.EffectId == req.EffectId);
if (effect == null)
{
await connection.SendPacket(CmdIds.GridFightTraitUpdateScRsp);
return;
}
effect.CoreRoleUniqueId = req.TraitCoreRoleInfo.UniqueId;
// sync
await connection.SendPacket(new PacketGridFightSyncUpdateResultScNotify(
new GridFightTraitSyncData(GridFightSrc.KGridFightSrcTraitEffectUpdate, effect, 0, effect.TraitId,
effect.EffectId)));
await connection.SendPacket(CmdIds.GridFightTraitUpdateScRsp);
}
}