Files
DanhengServer-OpenSource/GameServer/Game/GridFight/Sync/GridFightUpdateGameItemSyncData.cs
2025-11-16 12:36:14 +08:00

28 lines
996 B
C#

using EggLink.DanhengServer.GameServer.Game.GridFight.Component;
using EggLink.DanhengServer.Proto;
using EggLink.DanhengServer.Proto.ServerSide;
namespace EggLink.DanhengServer.GameServer.Game.GridFight.Sync;
public class GridFightUpdateGameItemSyncData(
GridFightSrc src,
List<GridFightEquipmentItemPb> equipment,
List<GridFightConsumableUpdateInfo> consumables,
uint groupId = 0,
params uint[] syncParams) : BaseGridFightSyncData(src, groupId, syncParams)
{
public List<GridFightEquipmentItemPb> Equipment { get; } = equipment;
public List<GridFightConsumableUpdateInfo> Consumables { get; } = consumables;
public override GridFightSyncData ToProto()
{
return new GridFightSyncData
{
UpdateGameItemInfo = new GridFightGameItemSyncInfo
{
GridFightEquipmentList = { Equipment.Select(x => x.ToProto()) },
UpdateGridFightConsumableList = { Consumables }
}
};
}
}