Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Phone/PacketGetPhoneDataScRsp.cs
2024-08-06 20:57:20 +08:00

27 lines
945 B
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.GameServer.Game.Player;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Phone;
public class PacketGetPhoneDataScRsp : BasePacket
{
public PacketGetPhoneDataScRsp(PlayerInstance player) : base(CmdIds.GetPhoneDataScRsp)
{
if (!GameData.ChatBubbleConfigData.ContainsKey(player.Data.ChatBubble)) // to avoid npe
player.Data.ChatBubble = 220000;
var proto = new GetPhoneDataScRsp
{
CurChatBubble = (uint)player.Data.ChatBubble,
CurPhoneTheme = (uint)player.Data.PhoneTheme
};
foreach (var item in player.PlayerUnlockData!.PhoneThemes) proto.OwnedPhoneThemes.Add((uint)item);
foreach (var item in player.PlayerUnlockData!.ChatBubbles) proto.OwnedChatBubbles.Add((uint)item);
SetData(proto);
}
}