Files
DanhengServer-OpenSource/GameServer/Server/Packet/Send/Player/PacketGetMultiPathAvatarInfoScRsp.cs
2025-04-13 22:10:38 +08:00

29 lines
1.1 KiB
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.GameServer.Game.Player;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Player;
public class PacketGetMultiPathAvatarInfoScRsp : BasePacket
{
public PacketGetMultiPathAvatarInfoScRsp(PlayerInstance player) : base(CmdIds.GetMultiPathAvatarInfoScRsp)
{
var proto = new GetMultiPathAvatarInfoScRsp();
foreach (var multiPathAvatar in GameData.MultiplePathAvatarConfigData.Values)
{
if (multiPathAvatar.AvatarID != multiPathAvatar.BaseAvatarID) continue;
var avatar = player.AvatarManager!.GetAvatar(multiPathAvatar.BaseAvatarID);
if (avatar == null) continue;
if (avatar.BaseAvatarId == 8001)
proto.BasicTypeIdList.Add((uint)avatar.CurAvatarId);
proto.CurAvatarPath.Add((uint)avatar.BaseAvatarId, (MultiPathAvatarType)avatar.CurAvatarId);
proto.MultiPathAvatarInfoList.Add(avatar.ToAvatarPathProto());
}
SetData(proto);
}
}