Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Player/HandlerSetAvatarPathCsReq.cs
2025-04-13 22:10:38 +08:00

25 lines
926 B
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.Player;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Player;
[Opcode(CmdIds.SetAvatarPathCsReq)]
public class HandlerSetAvatarPathCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = SetAvatarPathCsReq.Parser.ParseFrom(data);
GameData.MultiplePathAvatarConfigData.TryGetValue((int)req.AvatarId, out var avatar);
if (avatar == null)
await connection.SendPacket(CmdIds.SetAvatarPathScRsp);
else
{
await connection.Player!.ChangeAvatarPathType(avatar.BaseAvatarID, (MultiPathAvatarType)avatar.AvatarID);
await connection.SendPacket(new PacketSetAvatarPathScRsp(avatar.AvatarID));
}
}
}