Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Chat/HandlerSendMsgCsReq.cs
2024-08-06 20:57:20 +08:00

22 lines
836 B
C#

using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Chat;
[Opcode(CmdIds.SendMsgCsReq)]
public class HandlerSendMsgCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = SendMsgCsReq.Parser.ParseFrom(data);
await connection.SendPacket(CmdIds.SendMsgScRsp);
if (req.MessageType == MsgType.CustomText)
await connection.Player!.FriendManager!.SendMessage(connection.Player!.Uid, (int)req.TargetList[0],
req.MessageText);
else if (req.MessageType == MsgType.Emoji)
await connection.Player!.FriendManager!.SendMessage(connection.Player!.Uid, (int)req.TargetList[0], null,
(int)req.ExtraId);
}
}