Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Avatar/HandlerSetMultipleAvatarPathsCsReq.cs
letheriver2007 2b8b269a1d feat: skin system
2025-04-13 22:10:38 +08:00

23 lines
874 B
C#

using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Avatar;
[Opcode(CmdIds.SetMultipleAvatarPathsCsReq)]
public class HandlerSetMultipleAvatarPathsCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = SetMultipleAvatarPathsCsReq.Parser.ParseFrom(data);
foreach (var targetAvatarType in req.AvatarIdList)
{
var avatarId = (int)targetAvatarType;
var baseAvatarId = connection.Player!.AvatarManager!.GetAvatar(avatarId)!.BaseAvatarId;
if (avatarId % 2 == 0) avatarId--;
await connection.Player!.ChangeAvatarPathType(baseAvatarId, (MultiPathAvatarType)avatarId);
}
await connection.SendPacket(CmdIds.SetMultipleAvatarPathsScRsp);
}
}