Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/Scene/HandlerSceneCastSkillCostMpCsReq.cs

17 lines
683 B
C#

using EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Scene;
[Opcode(CmdIds.SceneCastSkillCostMpCsReq)]
public class HandlerSceneCastSkillCostMpCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = SceneCastSkillCostMpCsReq.Parser.ParseFrom(data);
var player = connection.Player!;
await player.LineupManager!.CostMp(1, req.CastEntityId);
await connection.SendPacket(new PacketSceneCastSkillCostMpScRsp((int)req.CastEntityId));
}
}