Files
DanhengServer-OpenSource/GameServer/Server/Packet/Recv/PamSkin/HandlerSelectPamSkinCsReq.cs
2025-04-15 16:44:46 +08:00

22 lines
835 B
C#

using EggLink.DanhengServer.Data;
using EggLink.DanhengServer.GameServer.Server.Packet.Send.PamSkin;
using EggLink.DanhengServer.Kcp;
using EggLink.DanhengServer.Proto;
namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.PamSkin;
[Opcode(CmdIds.SelectPamSkinCsReq)]
public class HandlerSelectPamSkinCsReq : Handler
{
public override async Task OnHandle(Connection connection, byte[] header, byte[] data)
{
var req = SelectPamSkinCsReq.Parser.ParseFrom(data);
var player = connection.Player!;
// Check if the skin is valid
if (GameData.PamSkinConfigData.ContainsKey((int)req.PamSkin)) player.Data.CurrentPamSkin = (int)req.PamSkin;
var prevSkinId = player.Data.CurrentPamSkin;
await connection.SendPacket(new PacketSelectPamSkinScRsp(player, prevSkinId));
}
}