using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene; public class PacketUpdateFloorSavedValueNotify : BasePacket { public PacketUpdateFloorSavedValueNotify(string name, int savedValue) : base(CmdIds.UpdateFloorSavedValueNotify) { var proto = new UpdateFloorSavedValueNotify(); proto.SavedValue.Add(name, savedValue); SetData(proto); } }