using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Rogue; public class PacketSyncRogueStatusScNotify : BasePacket { public PacketSyncRogueStatusScNotify(RogueStatus status) : base(CmdIds.SyncRogueStatusScNotify) { var proto = new SyncRogueStatusScNotify { Status = status }; SetData(proto); } }