using EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Scene; [Opcode(CmdIds.GetSceneMapInfoCsReq)] public class HandlerGetSceneMapInfoCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = GetSceneMapInfoCsReq.Parser.ParseFrom(data); await connection.SendPacket(new PacketGetSceneMapInfoScRsp(req, connection.Player!)); } }