using EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Scene; [Opcode(CmdIds.EnterMapRotationRegionCsReq)] public class HandlerEnterMapRotationRegionCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = EnterMapRotationRegionCsReq.Parser.ParseFrom(data); await connection.SendPacket(new PacketEnterMapRotationRegionScRsp(req.Motion)); } }