using EggLink.DanhengServer.GameServer.Server.Packet.Send.Raid; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Raid; [Opcode(CmdIds.GetSaveRaidCsReq)] public class HandlerGetSaveRaidCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = GetSaveRaidCsReq.Parser.ParseFrom(data); await connection.SendPacket( new PacketGetSaveRaidScRsp(connection.Player!, (int)req.RaidId, (int)req.WorldLevel)); } }