using EggLink.DanhengServer.GameServer.Server.Packet.Send.Player; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Player; [Opcode(CmdIds.SetSignatureCsReq)] public class HandlerSetSignatureCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = SetSignatureCsReq.Parser.ParseFrom(data); connection.Player!.Data.Signature = req.Signature; await connection.SendPacket(new PacketSetSignatureScRsp(req.Signature)); } }