using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EggLink.DanhengServer.Data.Excel { [ResourceEntity("AvatarSkillTreeConfig.json")] public class AvatarSkillTreeConfigExcel : ExcelResource { public int PointID { get; set; } public int Level { get; set; } public int AvatarID { get; set; } public bool DefaultUnlock { get; set; } public int MaxLevel { get; set; } public override int GetId() { return (PointID << 4) + Level; } public override void AfterAllDone() { GameData.AvatarConfigData.TryGetValue(AvatarID, out var excel); if (excel != null && DefaultUnlock) { excel.DefaultSkillTree.Add(this); } } } }