using EggLink.DanhengServer.GameServer.Game.Player; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Player; public class PacketSetPlayerInfoScRsp : BasePacket { public PacketSetPlayerInfoScRsp(PlayerInstance player, bool IsModify) : base(CmdIds.SetPlayerInfoScRsp) { var proto = new SetPlayerInfoScRsp { CurAvatarPath = (MultiPathAvatarType)player.Data.CurBasicType, IsModify = IsModify }; SetData(proto); } }