using EggLink.DanhengServer.Util; namespace EggLink.DanhengServer.Data.Excel { [ResourceEntity("CocoonConfig.json")] public class CocoonConfigExcel : ExcelResource { public int ID { get; set; } public int MappingInfoID { get; set; } public int WorldLevel { get; set; } public int PropID { get; set; } public int StaminaCost { get; set; } public int MaxWave { get; set; } public List StageIDList { get; set; } = []; public List DropList { get; set; } = []; public override int GetId() { return (ID * 100) + WorldLevel; } public override void Loaded() { GameData.CocoonConfigData.Add(GetId(), this); } } }