using EggLink.DanhengServer.GameServer.Server.Packet.Send.Raid; using EggLink.DanhengServer.Kcp; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Raid; [Opcode(CmdIds.GetAllSaveRaidCsReq)] public class HandlerGetAllSaveRaidCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { await connection.SendPacket(new PacketGetAllSaveRaidScRsp(connection.Player!)); } }