using EggLink.DanhengServer.Game.Player; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.Server.Packet.Send.Lineup { public class PacketGetCurLineupDataScRsp : BasePacket { public PacketGetCurLineupDataScRsp(PlayerInstance player) : base(CmdIds.GetCurLineupDataScRsp) { var data = new GetCurLineupDataScRsp() { Lineup = player.LineupManager?.GetCurLineup()?.ToProto() ?? new(), }; SetData(data); } } }