using EggLink.DanhengServer.Proto; using EggLink.DanhengServer.Server.Packet.Send.Scene; namespace EggLink.DanhengServer.Server.Packet.Recv.Scene { [Opcode(CmdIds.SetGroupCustomSaveDataCsReq)] public class HandlerSetGroupCustomSaveDataCsReq : Handler { public override void OnHandle(Connection connection, byte[] header, byte[] data) { var req = SetGroupCustomSaveDataCsReq.Parser.ParseFrom(data); var player = connection.Player!; player.SetCustomSaveData((int)req.EntryId, (int)req.GroupId, req.SaveData); connection.SendPacket(new PacketSetGroupCustomSaveDataScRsp(req.EntryId, req.GroupId)); } } }