using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Game.GridFight.Component; public class GridFightBasicComponent(GridFightInstance inst) : BaseGridFightComponent(inst) { public override GridFightGameInfo ToProto() { return new GridFightGameInfo { GridBasicInfo = new GridFightGameBasicInfo { GridFightCurLevel = 1, GridFightCurLevelExp = 1, GridFightLevelCost = 1, GridFightMaxAvatarCount = 2, GridFightOffFieldMaxCount = 9, GridFightMaxFieldCount = 13, GridFightLineupHp = 100, GridFightCurGold = 200, GridFightMaxGold = 2000, OCMGMEHECBB = new OPIBBPCHFII { IJDIAOMINLB = new BHJALAPDBLH() }, CALCJMHAKPF = new OLEIDBLBILD() } }; } }