using EggLink.DanhengServer.Database; using EggLink.DanhengServer.Proto; using EggLink.DanhengServer.Server.Packet.Send.Player; namespace EggLink.DanhengServer.Server.Packet.Recv.Player { [Opcode(CmdIds.SetPlayerInfoCsReq)] public class HandlerSetPlayerInfoCsReq : Handler { public override void OnHandle(Connection connection, byte[] header, byte[] data) { var player = connection.Player!; var req = SetPlayerInfoCsReq.Parser.ParseFrom(data); if (req == null) return; player.Data.Name = req.Nickname; if (req.Gender == Gender.None) { connection.SendPacket(new PacketSetPlayerInfoScRsp(player, req.IsModify)); return; } if (req.Gender == Gender.Woman) { player.Data.CurrentGender = Gender.Woman; } else { player.Data.CurrentGender = Gender.Man; } player.ChangeHeroBasicType(Enums.Avatar.HeroBasicTypeEnum.Warrior); player.LineupManager!.AddAvatarToCurTeam(8001); player.LineupManager!.AddAvatarToCurTeam(1001); player.MissionManager!.FinishSubMission(100010134); connection.SendPacket(new PacketSetPlayerInfoScRsp(player, req.IsModify)); connection.SendPacket(new PacketPlayerSyncScNotify(player.ToProto())); } } }