using EggLink.DanhengServer.Enums.RogueMagic; using EggLink.DanhengServer.GameServer.Server.Packet.Send.RogueMagic; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.RogueMagic; [Opcode(CmdIds.RogueMagicEnterLayerCsReq)] public class HandlerRogueMagicEnterLayerCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = RogueMagicEnterLayerCsReq.Parser.ParseFrom(data); var inst = connection.Player!.RogueMagicManager?.RogueMagicInstance; if (inst == null) { await connection.SendPacket(new PacketRogueMagicEnterLayerScRsp(Retcode.RetRogueStatusNotMatch, null)); return; } await inst.EnterNextLayer((int)req.CurLevelIndex, (RogueMagicRoomTypeEnum)req.NextRoomType); await connection.SendPacket(new PacketRogueMagicEnterLayerScRsp(Retcode.RetSucc, inst)); } }