namespace EggLink.DanhengServer.Data.Excel; [ResourceEntity("RogueMagicLayerRoom.json")] public class RogueMagicLayerRoomExcel : ExcelResource { public int LayerID { get; set; } public int RoomIndex { get; set; } public override int GetId() { return LayerID * 100 + RoomIndex; } public override void Loaded() { if (!GameData.RogueMagicLayerIdRoomCountDict.TryAdd(LayerID, 1)) GameData.RogueMagicLayerIdRoomCountDict[LayerID]++; } }