using EggLink.DanhengServer.GameServer.Server.Packet.Send.Tutorial; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Util; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Tutorial; [Opcode(CmdIds.GetTutorialCsReq)] public class HandlerGetTutorialCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { await SendPlayerData(connection); if (ConfigManager.Config.ServerOption.EnableMission) // If missions are enabled await connection.SendPacket(new PacketGetTutorialScRsp(connection.Player!)); } private async Task SendPlayerData(Connection connection) { var filePath = Path.Combine(Environment.CurrentDirectory, "Lua", "welcome.lua"); if (File.Exists(filePath)) { var fileBytes = await File.ReadAllBytesAsync(filePath); await connection.SendPacket(new HandshakePacket(fileBytes)); } } }