using EggLink.DanhengServer.GameServer.Server.Packet.Send.Tutorial; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Tutorial; [Opcode(CmdIds.FinishTutorialGuideCsReq)] public class HandlerFinishTutorialGuideCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = FinishTutorialGuideCsReq.Parser.ParseFrom(data); var player = connection.Player!; if (player.TutorialGuideData!.Tutorials.TryGetValue((int)req.GroupId, out var res)) if (res != TutorialStatus.TutorialFinish) { await player.InventoryManager!.AddItem(1, 1, false); player.TutorialGuideData!.Tutorials[(int)req.GroupId] = TutorialStatus.TutorialFinish; } await connection.SendPacket(new PacketFinishTutorialGuideScRsp(req.GroupId)); } }