using EggLink.DanhengServer.Enums.Item; using EggLink.DanhengServer.GameServer.Server.Packet.Send.Item; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Item; [Opcode(CmdIds.LockRelicCsReq)] public class HandlerLockRelicCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = LockRelicCsReq.Parser.ParseFrom(data); var result = await connection.Player!.InventoryManager!.LockItems(req.RelicUniqueIdList, req.IsLocked, ItemMainTypeEnum.Relic); await connection.SendPacket(new PacketLockRelicScRsp(result)); } }