using EggLink.DanhengServer.GameServer.Server.Packet.Send.RogueMagic; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.RogueMagic; [Opcode(CmdIds.RogueMagicStartCsReq)] public class HandlerRogueMagicStartCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = RogueMagicStartCsReq.Parser.ParseFrom(data); var player = connection.Player!; var areaId = (int)req.AreaId; var styleType = (int)req.SelectStyleType; var difficulty = req.StartDifficultyIdList.Select(x => (int)x).ToList(); var avatars = req.BaseAvatarIdList.Select(x => (int)x).ToList(); var rsp = await player.RogueMagicManager!.StartRogueMagic(avatars, areaId, styleType, difficulty); await connection.SendPacket(new PacketRogueMagicStartScRsp(rsp.Item1, rsp.Item2)); } }