using EggLink.DanhengServer.Enums.Rogue; namespace EggLink.DanhengServer.GameServer.Game.Rogue.Event; [AttributeUsage(AttributeTargets.Class)] public class RogueEventAttribute( DialogueEventTypeEnum effectType = DialogueEventTypeEnum.None, DialogueEventCostTypeEnum costType = DialogueEventCostTypeEnum.None) : Attribute { public DialogueEventTypeEnum EffectType { get; } = effectType; public DialogueEventCostTypeEnum CostType { get; } = costType; }