using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.StoryLine; public class PacketChangeStoryLineFinishScNotify : BasePacket { public PacketChangeStoryLineFinishScNotify(int curId, ChangeStoryLineAction reason) : base( CmdIds.ChangeStoryLineFinishScNotify) { var proto = new ChangeStoryLineFinishScNotify { Action = reason, CurStoryLineId = (uint)curId }; SetData(proto); } }