using EggLink.DanhengServer.GameServer.Game.Scene; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene; public class PacketEnterSceneByServerScNotify : BasePacket { public PacketEnterSceneByServerScNotify(SceneInstance scene) : base(CmdIds.EnterSceneByServerScNotify) { var sceneInfo = scene.ToProto(); var notify = new EnterSceneByServerScNotify { Scene = sceneInfo, Lineup = scene.Player.LineupManager!.GetCurLineup()!.ToProto() }; SetData(notify); } }