using EggLink.DanhengServer.GameServer.Server.Packet.Send.Scene; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Scene; [Opcode(CmdIds.RefreshTriggerByClientCsReq)] public class HandlerRefreshTriggerByClientCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = RefreshTriggerByClientCsReq.Parser.ParseFrom(data); var player = connection.Player!; var ret = await player.SceneInstance!.TriggerSummonUnit((int)req.TriggerEntityId, req.TriggerName, req.TriggerTargetIdList.ToList()); await connection.SendPacket(new PacketRefreshTriggerByClientScRsp(ret, req.TriggerName, req.TriggerEntityId)); } }