using EggLink.DanhengServer.GameServer.Server.Packet.Send.Message; using EggLink.DanhengServer.Kcp; using EggLink.DanhengServer.Proto; namespace EggLink.DanhengServer.GameServer.Server.Packet.Recv.Message; [Opcode(CmdIds.GetNpcMessageGroupCsReq)] public class HandlerGetNpcMessageGroupCsReq : Handler { public override async Task OnHandle(Connection connection, byte[] header, byte[] data) { var req = GetNpcMessageGroupCsReq.Parser.ParseFrom(data); await connection.SendPacket(new PacketGetNpcMessageGroupScRsp(req.ContactIdList, connection.Player!)); } }