namespace EggLink.DanhengServer.Data.Excel; [ResourceEntity("AvatarSkillTreeConfig.json,AvatarSkillTreeConfigLD.json", true)] public class AvatarSkillTreeConfigExcel : ExcelResource { public int PointID { get; set; } public int Level { get; set; } public int AvatarID { get; set; } public int EnhancedID { get; set; } public bool DefaultUnlock { get; set; } public int MaxLevel { get; set; } public override int GetId() { return PointID * 100 + Level; } public override void AfterAllDone() { if (EnhancedID == 1) return; GameData.AvatarConfigData.TryGetValue(AvatarID, out var excel); if (excel != null && DefaultUnlock && excel.DefaultSkillTree.All(x => x.PointID != PointID)) excel.DefaultSkillTree.Add(this); if (excel != null && excel.SkillTree.All(x => x.PointID != PointID)) excel.SkillTree.Add(this); GameData.AvatarSkillTreeConfigData.TryAdd(GetId(), this); } }