using EggLink.DanhengServer.Enums.Mission; using EggLink.DanhengServer.Enums.Quest; using Newtonsoft.Json; using Newtonsoft.Json.Converters; namespace EggLink.DanhengServer.Data.Excel; [ResourceEntity("FinishWay.json,FinishWayRogue.json,FinishWayEventMission.json,RogueDLCFinishWay.json", true)] public class FinishWayExcel : ExcelResource { public List ParamIntList { get; set; } = []; public string ParamStr1 { get; set; } = ""; public List ParamItemList { get; set; } = []; public int MazeFloorID { get; set; } public int Progress { get; set; } public int ID { get; set; } [JsonConverter(typeof(StringEnumConverter))] public QuestParaTypeEnum ParamType { get; set; } public int ParamInt1 { get; set; } public int ParamInt2 { get; set; } public int MazeDimensionID { get; set; } public int MazePlaneID { get; set; } [JsonConverter(typeof(StringEnumConverter))] public MissionFinishTypeEnum FinishType { get; set; } public int ParamInt3 { get; set; } public bool IsBackTrack { get; set; } public override int GetId() { return ID; } public override void Loaded() { GameData.FinishWayData.TryAdd(ID, this); } }